The other real issue that becomes apparent after a few games is the lack of controller support. Things get a lot more bearable the more you hire friends, but that still doesn’t hide the poor collision detection, questionable racing mechanics, and uninspired track design. Solo offerings are a mediocre spectacle, with fast races, time trials, and lackluster competitions as the only solace for the lone player. The real killer is that there is no feeling of progress in Jungle Kartz. The few that offer little means of confirmation of hits, make it a disappointing and disappointing element of Jungle Kartz. At least that’s the theory, but a lot of weapons just don’t work. Weapons also litter the tracks like in Mario Kart, and you can use these weapons to set traps and shoot your opponents. Gunsmith Mode: With over 20MM weapons at your disposal you’ll have the perfect weapon for any combat situation Customize your weapon in the Gunsmith mode to gain the unfair advantage on your enemies. Drift is the classic skill required in all racing games, so suddenly having it as a severe stroke impairment is indeed an unpleasant shock to the system. Created by Red Storm, the studio behind the critically acclaimed Ghost Recon Advanced Warfighter multiplayer modes. The drift feature is still there, but normally it just causes you to lose whatever bit of traction you have, effectively penalizing you. The handling is terrible, the karts give the impression of being made of paper. But they also discuss the user stories people. These mistakes would be forgivable if the mechanics behaved well, but they also fall flat. ghost recon 1.jpg First, they look at heat maps, of course, seeing where people are spending time in the maps. This was largely irrelevant and didn’t do much to improve the experience significantly. It seemed really calm and in the background the whole time. The textures are incredibly bland and grainy and the character designs are jagged and even, the only saving grace being how soft and cheerful the visual tone is. JK certainly doesn’t have the Mario world to lean on for his kicks, but you think the tracks could have been made at least slightly more exciting than the usual loops and eights.Īn even bigger sin occurs in the presentation of Jungle Kartz. Mario Kart comparisons are inevitable, and the lack of memorable track designs seen in Mario’s attempt at racing makes Jungle Kartz look like an amateur hour by comparison. There’s certainly a decent amount of them, with 32 in total looking good on the back of the box, but they’re all really boring to wade through. The songs share a similar fate of mediocrity. At best, they’re bland and predictable, at worst, they’re weird and a little scary.
I would describe the character designs as anything but fun. This isn’t necessarily a bad thing for an arcade racer, but I felt fooled after the blurb promised me that I could “run as 8 fun-loving animal characters”. This is normally the part of the review where I give a brief summary of the story, but Jungle Kartz doesn’t.